![]() ![]() On a GTX 980, Witcher 3 ran at 60 frames per second at all times on ultra settings. Thankfully, PC players can expect a lot more. ![]() None of it ever impacted gameplay in any meaningful way, though it did compromise the beauty of the experience ever so slightly. 30 frames per second was sometimes too much to ask, transitions between The Witcher 3’s two main maps are just a bit too long, and minor glitches do pop up from time to time. The one caveat on all that though, is the technical performance on both the Xbox One and PS4 versions. That a world this size still feels so purposeful, and full of things to do is quite an achievement. A handy minimap points you where you want to go, which might seem like a crutch, but honestly, without it, I’d have been hopelessly lost. A full day/night cycle and dynamic weather pull it all together, cementing The Witcher 3’s landscape as one of the most authentic-feeling open worlds I’ve ever seen. It’s difficult to express just how huge and open this world is: verdant, rolling fields liberally dotted with swaying foliage of every shape and size fill the space between loosely connected, ramshackle townships where people struggle to scrape by. The Witcher 3 is as dense and deep as the other two games in the series in terms of RPG mechanics, and the overwhelmingly massive open-world environment has at once made that depth more intimidating, and in the long run, more rewarding. ![]()
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